++++++++++++++++++++ Notes from game play ++++++++++++++++++++ .. note:: The goal here is to collect notes on what works and what doesn't work. Use some kind of chalk board or note pad to describe: * time of day * light level * weather * terrain `This page`_ shows a great way to track initiative. Each player and each monster has clothesline clip with its name on it. They get moved around. .. _`This page`: http://skylandgames.wordpress.com/2011/11/03/combat-and-clothespins-dnd-4e-combat-speed-tips/ Establish marching order in advance! Otherwise, it telegraphs that stuff is about to happen. Navigating dungeons becomes tedious quickly. Too many branches and choices lead to paralysis. The recent adventures I downloaded from the D&D website have dungeons laid out just like a railroad. The only choice possible is go forward or retreat. .. vim: set filetype=rst :